类 型
53 篇文献
 
MOPAR: A Mobile Overlay Peer-to-Peer Architecture for Scalable Massively Multiplayer Online Games  
We propose a fully distributed peer-to-peer (P2P) infrastructure supporting networked virtual environment (NVE) applications, such as massively multiplayer online games (MMOGs). While P2P computing is......
0次引用 0 0
JaDE: A JXTA support for distributed virtual environments  
This paper introduces JaDE, a P2P support for the development of distributed virtual environments that improves DVE scalability through the notion of area of interest. JaDE defines a set of protocols ......
International Symposium on Computers and Communications  2008
4次引用 0 0
aoi-cast strategies for p2p massively multiplayer online games  
This paper presents a P2P support for massively multiplayer on line games. The P2P overlay is defined by considering a Voronoi diagram where the sites correspond to the peers and a link connects Voron......
CCNC IEEE Consumer Communications and Networking Conference  2009
3次引用 0 0
Deadline-Driven Auctions for NPC host allocation in P2P MMOGs  
This paper presents the design, implementation and evaluation of Deadline-Driven Auctions (DDA), a novel task map- ping infrastructure for heterogeneous distributed environments. DDA is primarily desi......
International Journal of Advanced Media and Communication  2010
0次引用 0 0
Efficient triangulation for P2P networked virtual environments  
Peer-to-peer (P2P) architectures have recently beco me a popular design choice for building scalable Networked Virtu al Environments (NVEs). In P2P-based NVEs, system and data management is distribute......
Multimedia Tools and Applications  2009
4次引用 0 0
A Distributed Routing Architecture for Massively Multi-User Online Games  
Massively multi-user online games (MMOGs) incorporate computer graphics and sound to simulate the experience of realtime interaction among multiple users in a shared threedimensional virtual world. Th......
0次引用 0 0
A Peer-to-Peer Collaborative Virtual Environment for E-Commerce  
Abstract — The current e-commerce systems consist of a catalogue which online customers browse through, trying to emulate the real-life shopping experience. These customers, most of the times, are exp......
Canadian Conference on Electrical and Computer Engineering  
2次引用 0 0
Salvadori Nomad: Virtual Environments on P2P Voronoi Overlays, 1th Int  
Abstract. Nomad is a support for the development of distributed virtual environments(DVE) on P2P networks. In a DV E each avatar generally interacts with other ones in its area of interest, i.e. the D......
Work. on Peer to Peer Networks , Vilamoura, LNCS  2007
0次引用 0 0
Intelligent Path Finding for Avatars in Massively Multiplayer Online Games  
Path finding is an essential feature of Massively Multiplayer Online Games (MMOG). In this paper, we propose a path finding algorithm for peer-to-peer online games. The proposed approach intelligently......
1次引用 0 0
NGS: an application layer network game simulator  
In the last five years the popularity of Massively Multi-player Online Games (MMOGs) has exploded. Unfortunately, the demand has far outweighed the resources developers can provide. Many MMOGs are suf......
Australasian Conference on Interactive Entertainment  2006
3次引用 0 0

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