Software Design Pattern
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In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. A design pattern is not a finished design that can be transformed directly into Source code|source or machine code|machine code. It is a description or template for how to solve a problem that can be used in many different situations. Patterns are formalized best practices that the programmer must implement themselves in the application. Object-oriented design patterns typically show relationships and interactions between class (computer science)|classes or object (computer science)|objects, without specifying the final application classes or objects that are involved. Many patterns imply Object-oriented programming|object-orientation or more generally mutable state, and so may not be as applicable in functional programming languages, in which data is immutable or treated as such. Design patterns reside in the domain of modules and...
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