Hard Real Time
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In computer science, real-time computing (RTC), or reactive computing, is the study of Computer hardware|hardware and computer software|software systems that are subject to a real-time constraint— e.g. operational deadlines from event to system response. Real-time programs must guarantee response within strict time constraints. Often real-time response times are understood to be in the order of milliseconds and sometimes microseconds. In contrast, a non-real-time system is one that cannot guarantee a response time in any situation, even if a fast response is the usual result.The use of this word should not be confused with the two other legitimate uses of 'real-time'. In the domain of simulations, the term means that the simulation's clock runs as fast as a real clock would; and in the domain of data transfer, media processing and enterprise systems, the term is used to mean 'without perceivable delay'. Real-time software may use one or more of the following: synchronous programming l...
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