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Towards Mobile Collaborative Exergaming   
摘  要:   Today's high calorie diets and low physical activity levels contributes towards childhood obesity. Exergaming, a combination of "exercise" and "gaming" was conceived as a means of addressing this problem. Fundamental to the success of exergaming is to successfully harness conventional mobile computing technologies to deliver platforms for games that are adaptive to the exercise requirements of individual children. This paper presents the design of one such platform that enables gaming to occur in mobile, collaborative contexts. Keywords-mobile computing, exergaming, pervasive health; I. INTRODUCTION In recent years, childhood obesity has become a major problem in many countries. The reasons for obesity include high calorie diet and the serious lack of physical activities in children's daily life. Video games are considered the main reason for physical inactivity (1). Such games do not need any serious physical effort and they consume time from the young population that could be better spent in physical activities like playing out-doors. Also, these games do not need any collaboration, and the players generally prefer to play them alone, which contributes to antisocial children (2). The exergaming concept searches for ways to combine exercising and gaming by disguising the tiresome side of working out with the uplifting side of playing to make the exercise process more attractive, not only for the younger population but also for anybody suffering from physical ex- ercise deprivation (3). Thus, mobile collaborative exergam- ing forces players to collaborate and communicate with each other, while implicitly encouraging them to increase their physical activity levels while playing but without inducing boredom. A. Motivation for Exergaming

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