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期刊 & 会议
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Ismar Frango Silveira 的论文(12) 排序方式:
Learning Objects: Adaptive Retrieval through Learning Styles  
Nowadays, the amount of information grows in an exponential way, mainly because of techno- logical advances in media. This scenario claims for the development of different skills in order to increase ......
 2006
9次引用 0 0
Aplicação de Autômatos Celulares no Ensino de Cálculo Diferencial e Integral em Cursos de Computação  
The courses on Math and Physics in CS undergraduate courses are strongly based over Differential and Integral Calculus. Differently from which occurs in Engineering-related courses, such courses are u......
0次引用 0 0
ência  
Anais do IV Workshop sobre Ensino de IHC, Manaus, Amazonas, Brazil, Outubro 08, 2013  2013
0次引用 0 0
Learning Object Educational Narrative Approach (LOENA): Using Narratives for Dynamic Sequencing of Learning Objects  
Learning objects-based architectures often allows the creation of coarse-granular learning re- sources by aggregating learning objects retrieved mainly from well-structured public repositories. Noneth......
 2007
0次引用 0 0
Uso de Redes de Kohonen na Recuperação Personalizada de Objetos de Aprendizagem: Um Estudo de Caso no Ensino de Ritmos Musicais Brasileiros  
Learning Objects are examples of technological resources used for organizing and structuring digital educational elements. Such concept, besides being an innovative proposal in educational area, has b......
0次引用 0 0
MILO - A Proposal of Multiple Intelligences Learning Objects  
Learning objects-driven approaches for the development of instructional content have been widely used to structure entire courses and repositories for distinct learning contexts. Nonethe- less, their ......
 2007
0次引用 0 0
Informal HCI: what may students learn from playability issues during a game design workshop?  
Chilean Conference on Human  2013
0次引用 0 0
From Socrates to PIAGET: Patterns for Distance Learning  
Millenniums ago, Socrates established the basis for philosophy today, only by using criticism to set up concepts and rules discussing them with his disciples. This approach, named Socratic method, has......
International Conference on Advanced Learning Technologies  2003
0次引用 0 0
ão de jogos digitais  
10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, IHC+CLIHC '11, Porto de Galinhas, Brazil - October 25 - 28, 2011  2011
0次引用 0 0
Affective Computing: Optimizing Human-Computer Interaction through Non-Verbal Communication Based on Facial Analysis  
Affective Computing is an Artificial Intelligence-related area that deals with the possibility of making computers able to recognize human emotions. Such task can be performed through several techniqu......
0次引用 0 0

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